Post Card POST - Dev Log #1
What if there were tabletop games you could mail like a postcard?
Over the years, kickstarter has become less of a place to promote your cool indie project and more of a place for large companies to take preorders. Gone are the days of a single person with an idea raising enough money to create a large-scale project. However, there is still some room in the kickstarter ecosystem for smaller projects to thrive. One way kickstarter supports these types of projects is with a promotional month called “Make100”.
Make100 is a kickstarter promotion where they highlight indie projects with the modest goal of producing and shipping 100 units. You don’t need a big marketing budget, super expensive art, or a big name to make your game publishing dreams come true.
I have been mulling over the idea of postcard games for some time, and I thought the Make100 promotion would be a perfect time to launch.
Alas, the timing was not meant to be. Due to a tight art timeline I had to push back the publication date. However, the idea was too interesting to give up on! I put out an open call for submissions on twitter and discord; I also did some digging through small games contests on boardgamegeek and thegamecrafter. I ended settling on four games with a wide-variety of themes and styles. These will be coming to Kickstarter sometime in March. Here is a sneak peak.
1. Miseries of the Night, by Jesse Hickle
Players: 1 | Playtime: 15 minutes
Miseries of the dark is a game about conquering an army of unseen horrors in the night. The game seeks to capture a Lovecraftian sense of hopelessness as every Misery you slay is replaced by more. You may not always survive through the night.
2. Treasures of Microlandia, by Milan Zivkovic
Players: 1-Any | Playtime: 3 minutes per player
Treasures of Microlandia is a push your luck deduction game that can be played anywhere in a few minutes. Players take turns seeking clues about where their opponent(s) hid the treasure, trying to get as much information as possible before the opponent does the same. It is tense, thematic, and fun.
3. Cyberwolves, by Robin Gibson
Players: 2-9 | Playtime: 30+ minutes
Cyberwolves is a micro-rpg about genetically engineered wolves and the problems they face an a world that has outgrown them. The game master guides the wolves through a dramatic story; it could be a heist, breakout, or mystery. The players must use their cybernetically enhanced powers, while avoiding the pitfalls that come with them, to dramatically succeed in a story with constantly rising stakes.
4. Just a Flesh Wound, by Brigham Redd
Players: 2 | Playtime: 5 minutes
Just a flesh wound is a dueling game about knights, bluffing, and tactical choices. Each player will choose their weapon and their attack power as they charge their opponent. If they choose wisely, they will unseat their opponent and win the joust!
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